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Dragons in Video Games - Game Titles T-Z

Updated: Oct 23, 2022

Dragons appear in numerous role-playing games with fictional settings as bosses, final bosses, and enemies, as well as player characters, companions, and supporting characters.


This is a list of Dragons in Role-Playing Video Games. If there are many dragons then only the most notable are mentioned. This particular blog lists the games alphabetically by Video Game Title T - Z. Click here to see other game titles.


Format below:

Video Game Title

Name of Dragon (if many, then the most notable is mentioned)

Game Platform




Tiamat

PlayStation 3, PlayStation 4, Microsoft Windows

It is the fifteenth main entry in the Tales series, developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was originally released in January 2015 in Japan on the PlayStation 3. As with previous entries in the Tales series, the game uses a variation of the action-based Linear Motion Battle System, with additional elements including a navigable open world, and the ability for certain characters to fuse into a single entity in battle to deliver powerful attacks

Gameplay - Tales of Zestiria is an action role-playing game set in a fantasy world with three-dimensional characters rendered to scale with the areas around them. The game's main world employs an open world layout, in contrast to previous entries in the series. Skits, extra conversations between characters that can be either dramatic or comical, also return; their full-body representation of characters is carried over from Tales of Graces.



Tears to Tiara

Various

Windows

A Japanese adult tactical role-playing game developed by Leaf. It was first released for Windows in April 2005 in Japan. Then it was followed by a 12-years-old-and-up version called Tears to Tiara: Garland of the Earth released for the PlayStation 3 platform in July 2008 in Japan, Hong Kong, and Taiwan in which the adult content was removed. This port also contained several enhancements and additional scenarios including new character designs and changed the original 2D gameplay to 3D.

The game draws heavily from Welsh, Celt, Christian and Roman mythology, with characters named Arawn, Arthur, Epona, Llŷr, Morgan, Pwyll, Rhiannon, and Taliesin. Set in a Late Antiquity–inspired fantasy setting, story starts on an island, Erin (or Hibernia, as shown on an in-game map), on the west border of the Holy Empire.

The prologue is centered around the precognition-gifted priestess of the Gael tribe, Rhiannon. She is kidnapped by a rogue priest of the Holy Empire, Drwc, to be used as a sacrifice in a ritual meant to resurrect the Demon King Arawn and put Drwc in his favor. As a response the Gael people burn their village and swear to bring Rhiannon back or exact revenge on the Empire. In the middle of the ritual, as the Gael people attack Drwc's soldiers, Arawn is resurrected and offered Rhiannon. At this point, he kills Drwc, frees Rhiannon, and proclaims no intention of wreaking the havoc which the legends attributed to him. Instead, he shows interest in Rhinannon's brother Arthur, the First Warrior of his tribe. Rhiannon, on the other hand, falls in love with Arawn, and by declaring her decision to marry him, makes him the chieftain of the Gael tribe (her and Arthur's father was the previous chieftain, but Arthur could not assume the title due to being the First Warrior).

As the prologue ends, the point of view is switched from Rhiannon to Arawn, revealing him to be the protagonist of the game, and the story continues with the exodus of Gael tribe to the neighboring island of Albion (or Insula Britannica, as shown on an in-game map) in hope of eluding the Empire.



Fire Dragon

Windows, macOS, Linux, Android, iOS, AmigaOS, MorphOS

The Battle for Wesnoth is a free and open-source turn-based strategy video game with a high fantasy setting, designed by Australian-American developer David White and first released in June 2003. In Wesnoth, the player attempts to build a powerful army by controlling villages and defeating enemies for experience. The game is loosely based on the Sega Genesis games Master of Monsters and Warsong.

Gameplay - a turn-based wargame played on a hex map. The strategy of battle involves trying to fight on favorable terrain, at a favorable time of day, and, if possible, with units that are strong or well suited against the enemies. Other concerns are capturing villages that produce gold for unit recruitment, and positioning units to restrict enemy movement. Games of Wesnoth come both in the form of single-player campaigns and multiplayer matches.



Alduin, Paarthurnax, Odahviing

Microsoft Windows, PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Nintendo Switch, PlayStation 5, Xbox Series X/S

The Elder Scrolls V: Skyrim is an action role-playing video game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in the Elder Scrolls series, following 2006's The Elder Scrolls IV: Oblivion, and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 in November 2011.

The game is set 200 years after the events of Oblivion, and takes place in Skyrim, the northernmost province of Tamriel. Its main story focuses on the player's character, the Dragonborn, on their quest to defeat Alduin the World-Eater, a dragon who is prophesied to destroy the world. Over the course of the game, the player completes quests and develops the character by improving skills. The game continues the open-world tradition of its predecessors by allowing the player to travel anywhere in the game world at any time, and to ignore or postpone the main storyline indefinitely.

Gameplay - an action role-playing game, playable from either a first- or third-person perspective. The player may freely roam over the land of Skyrim, an open world environment consisting of wilderness expanses, dungeons, caves, cities, towns, fortresses, and villages. Each city and town in the game world has jobs such as farming for the player to engage in. Players may navigate the game world more quickly by riding horses, paying for a ride from a city's stable, or utilizing a fast-travel system that allows them to move their character immediately to a previously discovered location.



Various

Microsoft Windows, Xbox 360

Remastered - PlayStation 4, Nintendo Switch, iOS, Android

The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was cancelled. A remastered version titled The Last Remnant Remastered was released on PlayStation 4 in December 2018 and for Nintendo Switch in June 2019. The game follows a teenage warrior on a quest to end the war, in a fictional world divided into multiple city-states and inhabited by four different species. Their past includes a conflict over "Remnants", magical artifacts of varying forms. The game features a unique battle system in which the player commands multiple groups, or "unions", of characters rather than individual units.

The Last Remnant is the first Square Enix game to use the Unreal Engine. It was intended by Square Enix president Yoichi Wada to "become a cornerstone for [their] worldwide strategy". The game's soundtrack was released as a three-disc album, composed by Tsuyoshi Sekito and Yasuhiro Yamanaka. The design and dialogue of the game were created to appeal to players worldwide, and motion capture for every character with the English-speaking dialogue. The game received a weak reception, though it was received more positively by Japanese reviewers than other ones. A common complaint, especially for Xbox 360, was of graphical problems including low framerates and "texture pop-in" where higher resolution textures would suddenly replace lower ones several seconds after a scene had started. Other issues included complaints about the game's storyline and battle system, though these were not as universal. The game received praise for art direction and music.



Various

PlayStation

The Legend of Dragoon is a role-playing video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation in 1999 in Japan, 2000 in North America, and 2001 in Europe. Set in a high fantasy fictional world called Endiness, the game follows a group of warriors led by the protagonist, Dart, as they attempt to stop the destruction of the world. The player controls a party of 3D character models through pre-rendered, linear environments. Combat uses a combination of turn-based mechanics and real-time commands. Notably, the game includes a quick time event called "addition" during each attack, requiring the player to press a button when two squares converge.

Gameplay - features three modes of play: the area map, the field, and the battle screen. Players explore the world of The Legend of Dragoon by following predetermined routes on a linear 3D map. At the end of each route are various representations of areas for the player to enter, including towns and dungeons. As the game progresses more routes are revealed for the player to traverse. In the field map, the player navigates fully scaled versions of the areas represented on the world map, which are superimposed on pre-rendered backgrounds. The player can explore the environment, talk with characters and advance the story.






Urgost

PlayStation 3, Xbox 360, Microsoft Windows, OS X

A 2011 action role-playing hack and slash video game developed by Snowblind Studios and published by Warner Bros. Interactive Entertainment for PlayStation 3, Xbox 360, and Microsoft Windows. An OS X port was developed and published by Feral Interactive in 2013. It is the first video game based on both J. R. R. Tolkien's 1954 high fantasy novel The Lord of the Rings and Peter Jackson's film trilogy adaptation released in 2001 (The Fellowship of the Ring), 2002 (The Two Towers) and 2003 (The Return of the King). This is because, until 2009, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to make games based on Tolkien's literary works, whilst Electronic Arts held the rights to make games based on the New Line Cinema films. In 2009, WB Games acquired the rights for both intellectual properties.

The game contains narrative elements unique to both the novel and the films, although the aesthetic design is based more specifically upon the look of the films, with characters in the game bearing the likenesses of the actors who portrayed them in the films. The game does not directly adapt the story depicted in the novel and films, but instead depicts a trio of adventurers whose quest runs parallel to the main narrative, occasionally intersecting with it. The story follows them as they attempt to track down and defeat a powerful Black Númenórean named Agandaûr, whom Sauron has employed to lay waste to the northern regions of Middle-earth, whilst Sauron himself concentrates on Rohan and Gondor.

Gameplay - War in the North is an action role-playing hack and slash game played from a third-person perspective. The game features three playable characters; Eradan (a Ranger), Farin (a Dwarf) and Andriel (an Elf). When the player begins any level they must choose one of the three to control. However, they can switch at the end of each level, or by loading a previously saved game and selecting a different character. Each character has its own weaponry and abilities. Eradan uses the following combinations of arms: bow, a two-handed sword, a sword and shield or two single-handed weapons. His skill set is built around stealth. His abilities allow him to follow the tracks of other Rangers to secret stashes of items and weapons. Farin uses two-handed heavy weapons such as axes, a single-handed weapon and a shield, or a crossbow. His skills are built around melee combat. He has the ability to detect fissures and weakness in walls and rocks, smashing them open to find money, items and gems. Andriel uses a staff and a shield, or a staff and a single-handed weapon. Her staff also serves as her long-range weapon. Her skills are built around offensive and defensive spell casting. She can also create potions from alchemy ingredients collected in the field, and her special ability allows her to find secret passages marked with hidden elven glyphs.



Saesenthessis

Microsoft Windows, Xbox 360, OS X, Linux

The Witcher 2: Assassins of Kings is a 2011 action role-playing video game developed by CD Projekt Red, based on The Witcher series of fantasy novels by Andrzej Sapkowski. It is the sequel to the 2007 game The Witcher and the second main installment in The Witcher's video game series.

The player directs the actions of Geralt of Rivia, a monster hunter known as a Witcher. The fantasy world in which his adventures take place owes much to Polish history and Slavic mythology.

Gameplay - The Witcher 2 is a marked departure from that of its predecessor. Combat, for instance, is much more complex, with additions in the form of abilities to lay traps and aim and throw ranged weapons. The protagonist, Geralt, has an improved offensive and defensive arsenal, with a wide range of melee and ranged weapons, armor, bombs, traps, and secondary weapons such as hatchets and shovels. Upgrades are divided into four distinct paths: an initial training path, which includes generalized upgrades for various core abilities and must be invested in before the other paths can be accessed; swordsmanship, which improves Geralt's sword-fighting abilities; alchemy, which includes perks such as reducing the negative effects of potions; and magic, which improves Witcher Signs.



Draco Cantus

Nintendo DS, iOS, Android, Nintendo Switch

The World Ends with You is an action role-playing game co-developed by Square Enix and Jupiter for the Nintendo DS. Set in the modern-day Shibuya shopping district of Tokyo, this game features an anime art style and urban fantasy elements inspired by Shibuya and its youth culture. Development was inspired by elements of Jupiter's previous handheld game, Kingdom Hearts: Chain of Memories. It was released in Japan in July 2007, and in PAL regions and North America in April 2008. Later, an enhanced port by h.a.n.d. for mobile devices was released in 2012 under the title The World Ends with You: Solo Remix, while another enhanced port for the Nintendo Switch was released worldwide in 2018 under the title The World Ends with You: Final Remix.

In the story, protagonist Neku Sakuraba and his allies are forced to participate in an event called the Reapers' Game, a week-long competition that will determine their fate. The battle system utilizes many of the unique features of the Nintendo DS, including combat that takes place on both screens, and attacks performed by certain motions on the touchscreen or by shouting into the microphone. Elements of Japanese youth culture, such as fashion, food, and cell phones, are key aspects of the missions and character progression.

Gameplay - an action role-playing game, arranged into three chapters based on the three weeks that Neku is involved in the Reapers' Game, with each chapter further divided by each day of the week. The player controls Neku and his partner as they explore Shibuya to complete each day's mission. Although most missions require completion within a certain time for Neku and his partner, this timer is not correlated to the passage of time for the player.



Various

PlayStation

Thousand Arms is a cross-genre video game developed by Red Company and Atlus, and published by Atlus for the PlayStation in 1998. The game mixes elements of Japanese role-playing video games and dating sim video games.

Gameplay - Combat in Thousand Arms is turn based, with up to three party members to be taken into battle at once. However, only the front character is actually able to physically attack the enemy. The other two characters serve in a supporting role, taunting the enemy and utilizing certain items or spells. The enemies have the same limitations. If necessary, characters can be rotated out such that one of the support characters and the lead character exchange position. Since only one character can engage in direct combat with the enemy at a time, this tends to have the overall effect of slowing down combat when compared to games which allow all or most of the party to be fully involved.

The key feature in this game which distinguishes it from most other RPGs is its built-in mini-dating simulation. Thousand Arms' dating sim features dating locations in many of its major cities and towns, and a cast of nine women. The dating aspect allows the player to pick dialogue choices. For example, one of Meis' dates asks what he thinks his best trait is during a passionate night out. The player has the choice of several responses, varying from "My eyebrows. I got them from my father." to "My hairy legs." Additionally, the dating occasionally breaks fourth wall, such as when the main character alludes to a night of sex with a female character during a date, she states that "the game isn't rated for that".



Dragon Liche

Microsoft Windows, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One

Titan Quest is an action role playing hack and slash video game developed by Iron Lore Entertainment for Microsoft Windows. It was published by THQ in 2006. It was released on Steam in 2007, and later ported to mobile devices by DotEmu and released in 2016; later versions were published by THQ Nordic. Versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Four expansions were released for the game: Titan Quest: Immortal Throne in 2007, Titan Quest: Ragnarök in 2017, Titan Quest: Atlantis in 2019 and Titan Quest: Eternal Embers in 2021.

Gameplay - an action role-playing game set in the pre-Roman Ancient World: these include Ancient Greece, Egypt, and the Silk Road leading through Asia. Players take control of an avatar: players are able to choose gender, name and tunic color. The three-dimensional world is navigated through an overhead third-person view, with the player character being controlled with the mouse through a point-and-click interface, while abilities are mapped to keyboard buttons. The environment is obscured by a "Fog of War" effect which blacks out unexplored environments on the minimap. Optional text tutorials for gameplay elements are unlocked progressively throughout the game and can be viewed at any time.



Tower of Druaga

Quox

Arcade, MSX, Family Computer, FM-7, Game Boy, PC Engine, X1, GameCube

The Tower of Druaga is a 1984 arcade action role-playing maze game developed and published in Japan by Namco. Controlling the golden-armored knight Gilgamesh, the player is tasked with scaling 60 floors of the titular tower in an effort to rescue the maiden Ki from Druaga, a demon with eight arms and four legs, who plans to use an artifact known as the Blue Crystal Rod to enslave all of mankind. It ran on the Namco Super Pac-Man arcade hardware, modified with a horizontal-scrolling video system used in Mappy.

Druaga was designed by Masanobu Endo, best known for creating Xevious (1983). It was conceived as a "fantasy Pac-Man" with combat and puzzle solving, taking inspiration from games such as Wizardry and Dungeons & Dragons, along with Mesopotamian, Sumerian and Babylonian mythology. It began as a prototype game called Quest with interlocking mazes, revised to run on an arcade system; the original concept was scrapped due to Endo disliking the heavy use of role-playing elements, instead becoming a more action-oriented game.

In Japan, The Tower of Druaga was widely successful, attracting millions of fans for its use of secrets and hidden items. It is cited as an important game of its genre for laying down the foundation for future games, as well as inspiring the idea of sharing tips with friends and guidebooks. Druaga is noted as being influential for many games to follow, including Ys, Hydlide, Dragon Slayer and The Legend of Zelda.







Cassara

Mac OS X, Microsoft Windows, PlayStation 3, Xbox 360

Two Worlds II is an action role-playing game developed by Polish developer Reality Pump and published by TopWare Interactive as a sequel to 2007's Two Worlds. It was released in November 2010 in Europe for Microsoft Windows, Mac OS X, Xbox 360 and PlayStation 3, and in January 2011 in North America for the same platforms. Two Worlds II is a real-time role-playing game that takes place in an open fantasy world where players take the role of a single character with whom they can explore and undertake quests.

Gameplay - From the beginning players can customize the appearance of the protagonist such as shape of face and body, and skin colour. As is common in role-playing games, the player's character will level up by gaining experience points through completion of quests and defeating enemies. Much of the in-game world can be fully explored from the beginning, regardless of how much the player has progressed through the main story arc. Despite being non-linear, many areas of the land are populated by strong foes with higher levels than that of the player initially and as a result, players may want to explore them once their character has improved. While players will travel across much of the landscape on foot, they are soon given the option to ride on horseback and even later, a chance to man the helm of a boat to sail across the seas between islands. In addition players can also fast travel using magical teleportation fixtures found across the map.



Various

PlayStation

Vagrant Story is an action role-playing game developed and published by Square (now Square Enix) for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.

The game takes place in the fictional kingdom of Valendia and the ruined city of Leá Monde. The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba. In the prologue, Ashley is blamed for murdering the duke, and the game discloses the events that happen one week before the murder.

Vagrant Story is unique as a console action-adventure role-playing game in that it features no shops and no player interaction with other characters; instead, the game focuses on weapon creation and modification, as well as elements of puzzle-solving and strategy. The game received critical acclaim from gaming magazines and websites.



Crosell

PlayStation 2

An action role-playing game, the third main game in the Star Ocean series. Till the End of Time takes place four hundred years after the events of Star Ocean: The Second Story.

Gameplay - While having many similarities to its predecessor, Star Ocean: Till the End of Time includes many elements that make it unique among the majority of role-playing video games. Instead of menu-driven combat, Star Ocean 3 offers real-time interactive combat, similar to the .hack and Tales series. Battles occur when running into enemies on the main travel field or when certain pre-scripted events occur. In battle, the player directly controls one character, while the other two characters are controlled by AI. The player can, however, choose the tactics used by AI characters or switch which character they are directly controlling.



Bahamut

PlayStation 2

Valkyrie Profile 2: Silmeria is the second installment of the Valkyrie Profile series, which was developed by tri-Ace and published by Square Enix. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Australia and Europe. It went on to be re-released as a Square Enix "Ultimate Release". Taking place hundreds of years before the original game, the story revolves around two characters living in the same body named Silmeria and Alicia. Together, the two characters work to stop a catastrophe that could cause war between the people and the gods. The game received generally positive reviews, citing its similarity to the original Valkyrie Profile game and its beautiful graphics, but had a convoluted interface and a high degree of difficulty.

Gameplay - is divided into chapters. Unlike its predecessor, players can spend as much time as they like exploring the towns and dungeons in the game. Dungeon exploration is done in a 2D side scrolling platform manner. Characters traverse the environment in different ways. Alicia is the only character that can jump, swing a sword, and shoot photons. Photons can bounce off the ground and walls, temporarily freeze enemies and objects in crystal, and switch places with crystallized enemies; they are used to solve many puzzles. Alicia can also engage an enemy in battle by attacking them or by coming into contact with them. When attacking enemies, Alicia receives the first move in combat with a full attack point gauge. By coming into contact with an enemy, there is a chance that the player will be at a disadvantage and start with an empty attack point gauge.



Dragon Matriarch

Playstation 3

White Knight Chronicles is a fantasy role-playing video game developed by Level-5 and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3 in December 2008. It is Level-5's first project for the system.

Gameplay - a role-playing video game presented in a third-person perspective. The player can freely choose which character to control. The characters gain experience points and level up, becoming stronger over the course of the game. Level-5 conceived White Knight Chronicles to have 100 hours of gameplay. The player can select locations on a world map that the player has already visited to go to instantly, along with a preview of that area. Each area also has a quest list that shows quests the player has yet to complete. The player can choose a quest to embark upon before going to the desired area.



Zephyr

PlayStation, PlayStation 2, PlayStation Portable, PlayStation Classic, PlayStation Vita, PlayStation 4

Wild Arms, also written as Wild ARMs, is a media franchise developed by Media.Vision and owned by Sony Computer Entertainment. The franchise consists of several role-playing video games and related media. Since the launch of the original Wild Arms title in 1996, the series has gone on to encompass several media, including toys, manga, mobile phone applications, and a 22-episode anime.

Taking place in the fantasy world of Filgaia, Wild Arms follows the adventures of a band of miscreants and adventurers called Dream Chasers who scour the world in search of excitement and fortune. The player assumes control of a young boy named Rudy who has the ability to operate powerful weapons called Ancient Relic Machines (ARMs), forbidden remnants of a lost age that resemble firearms. Along with his companions Jack and Cecilia, the group must use their respective skills to navigate through the vast wastelands and dungeons of Filgaia and prevent an otherworldly threat from reviving their lost leader and destroying the world.

Gameplay - a role-playing video game that involves the player controlling up to three characters, Rudy, Jack, and Cecilia, as they progress through a number of environments, battle enemies, and solve puzzles. The game is presented in a top-down two-dimensional fashion where the player has an overhead view of all the action taking place on a particular screen. To advance, the player must overcome a number of story-based scenarios and sequences that involve navigating through dungeons while fighting enemies that appear randomly. Characters progress and grow by gaining experience points after a battle, discovering crest graphs, finding ARMs, and mastering sword techniques prompted by various events in the game. This allows them to battle increasingly more difficult demonic entities.



Various

Apple II, C64, C128, FM-7, Game Boy Color, Macintosh, MSX2, NEC PC-9801, NES, IBM PC, Sharp X1, Super Famicom, TurboGrafx-16

Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest. Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.

Wizardry: Proving Grounds of the Mad Overlord is the first game in the Wizardry series of role-playing video games. It was developed by Andrew Greenberg and Robert Woodhead. In 1980, Norman Sirotek formed Sir-Tech Software, Inc. and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981. The game was one of the first Dungeons & Dragons-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game.



Alcar, Dragonia, Abaasy

Wii, New Nintendo 3DS, Nintendo Switch

Xenoblade Chronicles is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii. Initially released in Japan in 2010, it was later released in the PAL regions in 2011 and then in North America in 2012. A port for the New Nintendo 3DS was released in 2015, and a remaster for the Nintendo Switch was released in May 2020. Xenoblade Chronicles is the first entry in the Xenoblade Chronicles series, a subseries which forms part of the larger Xeno metaseries. Although no direct narrative connections exist to previous Xeno games, it incorporates aesthetic and narrative elements from both fantasy and science fiction. The game features navigation through an open world split into zones, side-quests tied to party members' affinity, and a real-time action-based battle system which incorporates the main character's ability to see brief glimpses of the future.

Xenoblade Chronicles takes place on the frozen bodies of two warring titans, the Bionis and the Mechonis. The people of Bionis, including the human-like Homs, are in a perpetual war with the Mechon machine race of Mechonis. Key to the Homs' efforts in fighting against the Mechon army is the Monado, a sword that is said to have been wielded by the Bionis. During an attack on his colony, the main protagonist Shulk discovers his ability to wield the Monado and sets out on a quest for revenge with his best friend, Reyn, with others joining in as the game progresses.

Gameplay - plays as an action role-playing video game (RPG), where the player controls one character out of a party of three using the Wii Remote and Nunchuk or the Classic Controller. The game employs an open world design, with players able to freely navigate seamlessly interconnected environments. A day-and-night time cycle exists in the game, with the time of day often affecting in-game events, quests, enemy strengths, and item availability: for instance, stronger enemy types appear at night. While time flows automatically and a day cycle repeats about every ten minutes in real time, players can adjust the in-game clock to the desired time at any point. Additionally, while the game is about exploration, many areas, called "Landmarks" aid in traversing the land by serving as warp points, allowing the player to instantly return to that point at any time. The game also supports a "save anywhere" feature, where players can save at any point outside battle. The game also contains a New Game+ mode, which pulls over much of the player's progress from their first playthrough into future playthroughs.



Barba

Famicom Disk System, Nintendo Entertainment System, GameCube, Game Boy Advance

Zelda II: The Adventure of Link is an action role-playing video game with platforming elements developed and published by Nintendo. It is the second installment in the Legend of Zelda series, and was released in Japan for the Famicom Disk System in January 1987, less than one year after the Japanese release, and seven months before the North American release, of the original The Legend of Zelda. Zelda II was released in North America and the PAL region for the Nintendo Entertainment System in late 1988, almost two years after its initial release in Japan.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The game's emphasis on side-scrolling and role-playing elements is a significant departure from its predecessor. For much of the series' three-decade history, the game technically served as the only sequel to the original game, as all other entries in the series are either prequels or occur in an alternative reality, according to the official Zelda timeline. This changed with the 2017 release of The Legend of Zelda: Breath of the Wild, which serves as the latest chapter in the overall continuity.

Gameplay - an action role-playing game, bearing little resemblance to the first or later entries in the Legend of Zelda series. It features side-scrolling areas within a larger top-down world map, rather than the mostly top-down perspective of the previous game, which only uses side-scrolling in a few dungeon basement areas. The side-scrolling gameplay and experience system are similar to features of the Castlevania series, especially Castlevania II: Simon's Quest. The game incorporates a strategic combat system, a proximity continue system based on lives, an experience points system, magic spells, and more interaction with non-player characters. Apart from the non-canonical CD-i The Legend of Zelda games, Link: The Faces of Evil and Zelda: The Wand of Gamelon, no other game in the series includes a life feature. The side angle is occasionally seen in Link's Awakening and the other Game Boy entries, which rely primarily on the top-down view.





Information pulled from Wikipedia: List of dragon in games



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